Zomberg
A top-down survival game played almost entirely in the dark — the flashlight cone is the interface.
Everything the player knows comes through a narrow cone of light. Health and ammo sit at the edges of the screen; the rest is darkness that could be empty or could not be.
Limiting vision does the work that a horror soundtrack usually does — though there is a soundtrack too, and I wrote it. Composing for your own game is a rare luxury: the music can be built around the pacing instead of the pacing being cut to fit the music.
It is a v0.1 alpha, and it shows its age honestly: designed for a 640×480 window, which is why it now runs inside a frame of that size rather than stretched across a modern display.
It also solves a design problem cheaply: you never have to make the world large, only unlit.
- Construct 2
- JavaScript
