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Footbag Fury

2016 · Design & development

A browser game about footbag tricks — and a ten-year-old build that runs again after a three-line fix.

Footbag is a sport of named tricks, and naming is most of the difficulty: a beginner can see a move and still have no idea what it was. The game turns that around — it calls a trick, you attempt it, and the name and the movement get learned together.

A park, a boombox, a stick figure and a bag. The visual language is deliberately flat and plain so the motion is the only thing carrying meaning.

It stopped working somewhere along the way, for a reason worth recording: the Web Audio standard dropped setVelocity, and the Construct 2 runtime calls it on every frame. One removed method, and the whole game loop threw sixty times a second — the scene still drew, so it looked alive while accepting no input at all. A four-line compatibility shim brings it back, without touching the generated code.

▶ Play Footbag Fury (2016 build)